CINEMA 4D Studio
Cinema 4D R19 разрабатывалась учитывая все направления применения, а функции были интегрированы или расширены упрощая рабочий процесс и делая работу в CINEMA 4D еще более эффективной. В Cinema 4D R19 вы будете наслаждаться оптимизированным рабочим процессом во всём приложении.

На данный момент отзывов нет.
Преимущества, из-за которых стоит купить CINEMA 4D Studio R19:
CINEMA 4D Studio R19 обладает всеми необходимыми инструментами для того, чтобы браться даже за самые сложные проекты.
Специальные инструменты в CINEMA 4D Studio R19 упрощают создание ригов и дополнительной анимации персонажей. Волосы или мех для персонажей можно быстро и просто добавить, используя мощный набор инструментов, который позволит вам нарастить, причесать, стилизовать и анимировать волосы. Физический движок, позволяет с легкостью реализовывать сложные столкновения и взаимодействия между объектами, независимо от того, десяток их или тысячи. Рендеринг по сети позволяет вам задействовать все компьютеры в сети, чтобы просчитать анимацию быстрее.
Несмотря на то, что пакет предназначен для профессионалов 3D, дополнительные инструменты в Studio остаются очень удобными и интуитивно понятными. Процесс создания сложных 3D-эффектов, таких как волосы, удивительно прост и быстр, поскольку CINEMA 4D проделывает за вас большую часть тяжелой работы. К примеру, при движении персонажа его волосы автоматически колышутся или развеваются; теперь для задания столкновений тысяч объектов друг с другом вам потребуется лишь несколько щелчков мышью.
CINEMA 4D Studio R19 позволит вам дать волю своему творчеству и наслаждаться 3D без границ.
Platform |
Prime |
Broadcast |
Visualize |
Studio |
Cross-platform support for Mac & Windows |
x |
x |
x |
x |
64-bit architecture |
x |
x |
x |
x |
OpenGL 3.0 support |
x |
x |
x |
x |
Extensive API: C++, Python, C.O.F.F.E.E. |
x |
x |
x |
x |
Interface & Workflow |
Prime |
Broadcast |
Visualize |
Studio |
Context-sensitive, fully-searchable HTML help |
x |
x |
x |
x |
Commander |
x |
x |
x |
x |
To Do List |
x |
x |
x |
x |
Multiple projects open at once |
x |
x |
x |
x |
Customizable toolbars / layouts / menus |
x |
x |
x |
x |
Light and dark interface schemes |
x |
x |
x |
x |
Unlimited view windows |
x |
x |
x |
x |
Heads-up display |
x |
x |
x |
x |
Custom pop-up menu |
x |
x |
x |
x |
Non-modal tools with realtime feedback |
x |
x |
x |
x |
Collapsible Managers & Palettes |
x |
x |
x |
x |
Selection / display filters |
x |
x |
x |
x |
Custom User Data per object |
x |
x |
x |
x |
Doodle viewport annotation tool |
x |
x |
x |
x |
Layer system for object & material management |
x |
x |
x |
x |
XRef external instancing / referencing system |
x |
x |
x |
x |
Tablet support for Wacom and other pen tablets |
x |
x |
x |
x |
3dconnexion 3DMouse support |
x |
x |
x |
x |
Stereo display in Viewport |
x |
x |
x |
x |
OpenGL Viewport |
x |
x |
x |
x |
Object highlighting |
x |
x |
x |
x |
Available in 11 languages |
x |
x |
x |
x |
Arabic interface support |
x |
x |
x |
x |
OS X Lion Fullscreen support |
x |
x |
x |
x |
Retina Icons |
x |
x |
x |
x |
Camera |
Prime |
Broadcast |
Visualize |
Studio |
Camera, Target Camera, Stereo Camera |
x |
x |
x |
x |
Motion Camera |
x |
x |
x |
|
Camera Composition Helpers |
x |
x |
x |
x |
Camera Focus Picker |
x |
x |
x |
x |
Camera Calibrator |
x |
x |
||
Camera Morph |
x |
x |
x |
|
Camera Crane |
x |
x |
x |
|
Data Exchange / Format Support |
Prime |
Broadcast |
Visualize |
Studio |
QuickTime support |
x |
x |
x |
x |
AVI support |
Win |
Win |
Win |
Win |
Image formats - float with layers: PSD, TIFF, OpenEXR |
x |
x |
x |
x |
Image formats - float: HDR, DPX, RLA, RPF |
x |
x |
x |
x |
Image formats: BMP, IFF, JPG, PICT, PNG, TARGA |
x |
x |
x |
x |
Quicktime VR object, panorama |
x |
x |
x |
x |
CINEWARE compatible |
x |
x |
x |
x |
After Effects compositing exchange with 3D data |
x |
x |
x |
x |
Nuke exchange |
x |
x |
x |
x |
Photoshop exchange |
x |
x |
x |
x |
Apple Motion compositing exchange with 3D data |
x |
x |
x |
x |
Apple Final Cut Pro compositing exchange |
Mac |
Mac |
Mac |
Mac |
Digital Fusion compositing exchange |
Win |
Win |
Win |
Win |
Shake compositing exchange |
x |
x |
x |
x |
Support of DXF, DWG, 3DS, DAE, FBX, DEM, LWS, STL, VRML2, OBJ, COLLADA, Alembic |
x |
x |
x |
x |
IGES importer |
x |
x |
||
Okino connection - seamless CAD file import via optional PolyTrans software (Windows only) |
x |
x |
||
BodyPaint 3D exchange - 3ds Max, Maya, Softimage and Lightwave |
x |
x |
x |
x |
Modeling Tools |
Prime |
Broadcast |
Visualize |
Studio |
Parametric object primitives |
x |
x |
x |
x |
Scene Objects: Floor, Sky, Environment, Stage, Foreground, Background |
x |
x |
x |
x |
Parametric spline primitives |
x |
x |
x |
x |
Extrude, Lathe, Loft, Sweep |
x |
x |
x |
x |
Polygonal modeling tools with N-gon support |
x |
x |
x |
x |
Subdivision surfaces |
x |
x |
x |
x |
Modeling Generators: Metaball, Boolean, Symmetry, Array, Atom Array, Instance, Connect, Spline Mask, Python |
x |
x |
x |
x |
Deformers: Bend, Twist, Bulge, Shear, Taper, FFD, Formula, Wind, Explosion, Melt, Shatter, Wrap, Polygon Reduction, Spherify, Spline Rail, Spline, Displacer, Collision, Camera, Smoothing, Spline Wrap, Shrink Wrap, Mesh, Squash&Stretch, Explosion FX, Correction, Jiggle, Morph, Surface |
x |
x |
x |
x |
Workplanes |
x |
x |
x |
x |
Dynamic / inferred guides |
x |
x |
x |
x |
Guide objects |
x |
x |
x |
x |
2D & 3D Snapping |
x |
x |
x |
x |
Raycast selection |
x |
x |
x |
x |
Typo Tools (Kerning, Tracking, Baseline Shift) |
x |
x |
x |
x |
New Beveling / Edge Slide |
x |
x |
x |
x |
Sculpting |
Prime |
Broadcast |
Visualize |
Studio |
Sculpt functionality |
x |
|||
Sculpt Brushes |
x |
|||
Baking |
x |
|||
C++ Sculpt Brush API |
x |
|||
Python Support for lib_sculpt |
x |
|||
UV Editing |
Prime |
Broadcast |
Visualize |
Studio |
UV Editor |
x |
x |
x |
x |
Interactive UV mapping by projection types |
x |
x |
x |
x |
Optimal UV mapping to automatically remove seams |
x |
x |
x |
x |
LSCM unwrapping and relaxing |
x |
x |
x |
x |
ABF unwrapping and relaxing |
x |
x |
x |
x |
Materials & Texturing |
Prime |
Broadcast |
Visualize |
Studio |
13 standard material channels: Color, Diffusion, Luminance, Transparency, Reflection, Environment, Fog, Bump, Normal, Alpha, Specular, Glow, Displacement |
x |
x |
x |
x |
Transparency with absorption, total internal reflections, exit reflections |
x |
x |
x |
x |
Blurry reflections and transparencies |
x |
x |
x |
x |
Normal maps: tangent, object or world |
x |
x |
x |
x |
Displacement: intensity (centered), red/green and RGB |
x |
x |
x |
x |
Choose Photoshop PSD layers per usage |
x |
x |
x |
x |
Animated textures (MOV, AVI, sequence) with viewport preview |
x |
x |
x |
x |
Selectable viewport resolution and channel display per material |
x |
x |
x |
x |
Shading models: Phong, Blinn, Oren-Nayar |
x |
x |
x |
x |
Fresnel Shader incl. physically correct IOR |
x |
x |
x |
x |
Noise Procedural shader with 32 different noise algorithms |
x |
x |
x |
x |
Layer shader |
x |
x |
x |
x |
Proximity-based Proximal shader |
x |
x |
x |
x |
Procedural surface shaders |
x |
x |
x |
x |
Texture baking: surface color, illumination, Ambient Occlusion, Normals, displacement and more |
x |
x |
x |
x |
Sub-polygon displacement |
x |
x |
||
Sub-Surface Scattering |
x |
x |
x |
|
Terrain Mask shader |
x |
x |
||
Brick, Wood, Weathering, Pavement and Normalizer Shaders |
x |
x |
x |
x |
Sketch & Toon Art, Hatch, Spot (halftone) Shaders |
x |
x |
||
3D Painting with layers, all blend modes and Photoshop file compatibility |
x |
x |
x |
x |
Multi-brush painting of multiple material channels in single stroke |
x |
x |
x |
x |
Raybrush painting directly onto rendered result |
x |
x |
x |
x |
Projection painting |
x |
x |
x |
x |
Exchange projections with Photoshop |
x |
x |
x |
x |
Camera Mapping |
x |
x |
x |
x |
ProjectionMan camera mapping workflow tool |
x |
x |
x |
x |
Texture Manager |
x |
x |
x |
x |
Grass Material Shader |
x |
x |
||
Lighting |
Prime |
Broadcast |
Visualize |
Studio |
Light Types: Omni, Spot, Infinite, Area, Square Spot, Parallel Spot, Square Parallel Spot |
x |
x |
x |
x |
Hard, Soft, Area shadows |
x |
x |
x |
x |
Visible, Volumetric and Inverse Volumetric lighting |
x |
x |
x |
x |
Noise within light illumination or visibility |
x |
x |
x |
x |
Include/exclude light diffusion, specular, shadow per object |
x |
x |
x |
x |
Custom lens flares |
x |
x |
x |
x |
Caustics |
x |
x |
||
Color temperature in Kelvin |
x |
x |
x |
x |
Photometric brightness setting in Candela and Lumen |
x |
x |
x |
x |
Support of IES light data |
x |
x |
||
Rendering |
Prime |
Broadcast |
Visualize |
Studio |
Render up to 128,000 pixels square / 32 bits per pixel |
x |
x |
x |
x |
Bucket rendering |
x |
x |
x |
x |
Render instances |
x |
x |
x |
x |
Color profile support |
x |
x |
x |
x |
Camera white balance |
x |
x |
x |
x |
Linear workflow |
x |
x |
x |
x |
Adaptive antialiasing |
x |
x |
x |
x |
Multi-Pass output |
x |
x |
x |
x |
Object buffers - specify unique alpha channels per object |
x |
x |
x |
x |
Ambient Occlusion |
x |
x |
x |
x |
Global Illumination (IR 2.0, QMC, mixed) |
x |
x |
x |
x |
Physical Renderer with physical camera, high-qualitiy depth of field, high-quality motion blur |
x |
x |
x |
|
Stereo rendering |
x |
x |
x |
x |
Depth of Field post effect |
x |
x |
||
Vector Motion Blur post effect |
x |
x |
||
Position Pass |
x |
x |
x |
x |
CineMan Renderman-compliant bridge |
x |
x |
||
Sketch and Toon non-photorealistic rendering |
x |
x |
||
Pyrocluster volumetric particle rendering |
x |
x |
||
Physical Sky |
x |
x |
||
3D Sound Rendering |
x |
x |
x |
x |
Picture Viewer : RAM player, color correction, image merge, anaglyph preview and more |
x |
x |
x |
x |
Watermark post effect |
x |
x |
x |
x |
Render Queue batch rendering system |
x |
x |
x |
x |
Universal Sampler (GI-QMC) |
x |
x |
x |
x |
Radiosity maps |
x |
x |
x |
x |
Subsurface-Scatering |
x |
x |
x |
|
Team Render (Number of Nodes) |
x (3) |
x (3) |
x (unlimited) |
|
Embree Integration |
x |
x |
x |
|
Light Mapping |
x |
x |
x |
x |
Normal Pass |
x |
x |
x |
x |
Animation |
Prime |
Broadcast |
Visualize |
Studio |
Easy one-click record button to keyframe Position, Scale, Rotation, Point Level animation and user-defined parameters |
x |
x |
x |
x |
Record dot animation of all animatable parameters |
x |
x |
x |
x |
Automatic keyframing |
x |
x |
x |
x |
Cappucino - realtime keyframing |
x |
|||
PowerSlider animation toolbar for playback and keyframe manipulation |
x |
x |
x |
x |
Timeline - up to four timeline windows with customizable track display and dopesheet or F-Curve view modes |
x |
x |
x |
x |
F-Curve Snapshot and Reduced Modification curves |
x |
x |
x |
x |
Constant Velocity option per track |
x |
x |
x |
x |
Keyframe reduction |
x |
x |
x |
x |
Keyframe baking |
x |
x |
x |
x |
ASCII animation import |
x |
x |
x |
x |
Non-linear animation / motion mixing system |
x |
x |
x |
x |
Constraints: PSR, Up-Vector, Clamp, Mirror, Parent, Aim, Spring |
x |
x |
x |
x |
Driver tag |
x |
|||
XPresso - node-based Expression Editor |
x |
x |
x |
x |
Virtual Walkthrough tool - first-person scene navigation and animation |
x |
x |
||
Dynamic Animation |
Prime |
Broadcast |
Visualize |
Studio |
Basic particle system |
x |
x |
x |
x |
Thinking Particles node-based particle system |
x |
|||
Rigid Body dynamics for MoGraph objects |
x |
x |
||
Rigid Body dynamics |
x |
|||
Joints, Springs, Motors |
x |
|||
Soft Body dynamics |
x |
|||
Aerodynamics forces |
x |
|||
Plastic & Breaking Springs |
x |
|||
Breaking Connectors |
x |
|||
Cloth dynamics & dressing functions |
x |
|||
Hair dynamics |
x |
|||
Spline dynamics |
x |
|||
MoGraph Tools |
Prime |
Broadcast |
Visualize |
Studio |
Cloner object |
x |
x |
||
Fracture object |
x |
x |
||
Matrix object |
x |
x |
||
MoInstance object |
x |
x |
||
MoText object |
x |
x |
||
Tracer object |
x |
x |
||
Spline Mask object |
x |
x |
x |
x |
MoSpline parametric spline generator with L-system functionality |
x |
x |
||
Effectors for Position, Scale, Rotation, Color, Time using Falloff, Shader, Random, Formula, Delay, C.O.F.F.E.E., Python, Inheritance, Sound, Spline, Step, Target, Time or Volume effectors |
x |
x |
||
PolyFX polygon fracture deformer |
x |
x |
||
MoGraph Selection tag |
x |
x |
||
Beat Shader |
x |
x |
||
MoGraph Multi-shader |
x |
x |
||
MoExtrude |
x |
x |
||
Character Animation Tools |
Prime |
Broadcast |
Visualize |
Studio |
Character object / autorigger |
x |
|||
CMotion - parametric walk system |
x |
|||
Joints with full dynamic IK |
x |
x |
x |
x |
Skin Deformer supports linear, spherical and blended deformation based on joints |
x |
x |
x |
x |
Weight Manager and tools |
x |
x |
x |
x |
Auto weighting |
x |
x |
x |
x |
PoseMorph morphing and hierarchical mixing system |
x |
|||
Mirror, Naming and Paint Tools |
x |
x |
x |
x |
Weight effector |
x |
x |
x |
x |
VAMP tool for translating weights, morphs, selection, textures, Uvs and vertex maps between different geometry |
x |
|||
Tension tag |
x |
|||
Quaternion tag |
x |
|||
Point Cache tag |
x |
x |
x |
x |
Muscle deformer |
x |
|||
Visual Selector |
x |
|||
Hair Simulation and Rendering |
Prime |
Broadcast |
Visualize |
Studio |
Guide-based Hair system |
x |
|||
Hair instancing |
x |
|||
Feather object |
x |
|||
Fur system |
x |
|||
Hair styling tools: Move, Scale, Rotate, Brush, Comb, Clump, Curl, Cut, Push, Straighten, Add Guides, Mirror, Set Roots |
x |
|||
Hair dynamics |
x |
|||
Hair shading system with multiple speculars, texture-defined root and tip colors, and variable transparency, thickness, length, scale, frizz, kink, density, clump, tighten, displace, bend, curl, twist, wave, straighten |
x |
|||
Content |
Prime |
Broadcast |
Visualize |
Studio |
Essential presets and demo scenes |
x |
x |
x |
x |
Advanced presets and demo scenes |
x |
|||
Broadcast Library, incl. materials, cameras and objects |
x |
x |
||
Visualization Library, incl. materials, presets and architectural objects |
x |
x |
||
Lite Library, incl. materials, cameras and objects |
x |
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